Go to the map Read the map as a table Skip to actions
Performance metrics
Hesper perf · 512×512
FPS–
agents0
objects–
ground tiles–
chunks–
queued–
props vis–
draw calls–
heap MB–
arrows/WASD pan · keys 0–5 set agents

Hesper Valley II

blueprint engine · pixi.js concept
Legend
Meadow Old forest High fell Mountain Desert Ice River & shallows Sea Hut Tent
Keeper
—
Controls
drag — pan the valley
scroll / pinch — zoom
click a keeper — select
click ground — walk there
key D — toggle the light
Light
tint 55% · dim 25%, three hours long, warm going down and cool coming up — the engine's own evening, not yet in Hesper's spec
Time · demo
reading the world's hour…
Discovery
nothing discovered yet
Places
hover a tile · click a keeper
Controls